/* Kinetic Energy - In physics, an object that is in motion is said to
have kinetic energy. The following formula can be used to determine
a moving object's kinetic energy:
* KE = 1/2 mv²
The variables in the formula are as follows:
* KE: is the kinetic energy
* m: is the object's mass in kilograms
* v: is the object's velocity in meters per second
This program uses a function named kineticEnergy().
The function is demonstrated in this program which asks the user
to enter values for mass and velocity. */
#include "Utility.h"
/* Prototype: Kinetic energy */
double kineticEnergy(double, double);
int main()
{
/* Variables: Object mass, Object velocity */
double objMass = 0.0,
objVelocity = 0.0,
objKineticEnergy = 0.0;
/* Introduction */
cout << "\t\tKinetic Energie Function Demo\n\n"
<< "All moving objects have kinetic energy. The kinetic\n"
<< "energy an object has depends on its:\n\n"
<< "* Mass\n"
<< "* Speed\n\n"
<< "This program uses a function that let's you determine\n"
<< "the kinetic energy (in Joules) of a moving object, by\n"
<< "using a custom function that does the calculation.\n\n";
/* Get: Object mass, Object velocity */
cout << "Enter the object's mass (kg): ";
cin >> objMass;
/* Validation: While 0 or negative is entered for the object's
mass, a message is displayed, and the user is asked to repeat
entering the data */
while (objMass <= 0)
{
cout << "\nAn object's mass can not be 0 or negative.\n"
<< "Enter the object's mass (kg): ";
cin >> objMass;
}
cout << "Enter the object's velocity (m/s): ";
cin >> objVelocity;
/* Validation: While 0 or negative is entered for the object's
velocity, a message is displayed, and the user is asked to repeat
entering the data */
while (objVelocity <= 0)
{
cout << "\nAn object's velocity can not be 0 or negative.\n"
<< "Enter the object's velocity (mp/s): ";
cin >> objVelocity;
}
/* Call: kineticEnergy */
objKineticEnergy = kineticEnergy(objMass, objVelocity);
/* Display: The object's mass, velocity, and total
kinetic energy */
cout << "\nA moving object with the following parameters:\n\n"
<< "Mass: " << objMass << " kg\n"
<< "Velocity " << objVelocity << " m/s\n\n"
<< "Has a total kinetic energy of: "
<< objKineticEnergy << " J.\n";
pauseSystem();
return 0;
}
/* **********************************************************
Definition: kineticEnergy
This function accepts an object's mass (in kilograms) and
velocity (in meters per second) as arguments. The function
returns the amount of kinetic energy that the object has.
********************************************************** */
double kineticEnergy(double calcMass, double calcVelocity)
{
/* Variable: Total Object Energy */
double objTotalEnergy = 0.0;
/* Calculation: The object's total energy */
objTotalEnergy = calcMass * pow(calcVelocity, 2) / 2;
/* Return: The objects total energy */
return objTotalEnergy;
}
Tuesday, January 3, 2017
Programming Challenge 6.6 - Kinetic Energy
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