UtilityCls.h
PR_Item.dat
/* Inventory Program - This program uses a structure to store the following
inventory data in a file:
* Item Description
* Quantity on Hand
* Wholesale Cost
* Retail Cost
* Date Added to Inventory
The program has a menu that allows the user to perform the following tasks:
* Add new records to the file
* Display any record in the file
* Change any record in the file
Input Validation: The program does not accept quantities, or wholesale or
retail costs, less than 0. The program does not accept dates determined to
be unreasonable. */
#include "UtilityCls.h"
#include "EvalDate.h"
const int DESCR_SIZE = 25;
const int DATE_SIZE = 12;
const string ADMIN_NAME = "Administrator Rhodan";
struct Inventory
{
int numRecord; /* Holds the record number */
char itemDescr[DESCR_SIZE]; /* Holds the item name */
int atHand; /* Quantity of items available */
double wholesaleCost; /* Holds the wholesale cost */
double retailCost; /* Holds the retail cost */
char dateAdded[DATE_SIZE]; /* Holds the date an item was added */
/* Inventory Constructor */
Inventory()
{
numRecord = 0;
itemDescr[DESCR_SIZE] = ' ';
atHand = 0;
wholesaleCost = 0.0;
retailCost = 0.0;
dateAdded[DATE_SIZE] = ' ';
}
/* Inventory Destructor */
~Inventory()
{
}
};
struct Date
{
int addDay; /* Holds day [1-31] */
int addMonth; /* Holds month [1-12] */
int addYear; /* Holds year */
Date()
{
addDay = 0;
addMonth = 0;
addYear = 0;
}
~Date()
{
}
};
enum class MenuItems
{
ADD_RECORD = 'A', DISPLAY_RECORD = 'D', EDIT_RECORD = 'E', QUIT = 'Q'
};
enum class Choice
{
YES = 'Y', NO = 'N'
};
void menu(Inventory &);
string getFileName();
void getItemInfo(Inventory &);
void getDate(Inventory &);
string dateToString(int, int, int);
void processRecord(Inventory &, const string);
int writeRecord(Inventory &, const string);
int readRecord(Inventory &, const string);
int editRecord(Inventory &, const string);
void displayRecord(const Inventory &, const int);
int main()
{
Inventory itemInfo;
cout << "\nCOSMIC WAREHOUSE COMPANY - TERRA HQ.\n\n"
<< "Welcome " << ADMIN_NAME << "!\n";
menu(itemInfo);
pauseSystem();
return 0;
}
/* **********************************************************
Definition: menu
This function accepts a structure variable passed to it by
reference as its argument. It provides a menu structure
that allows the user to select from the following items:
* Add a record
* Display a record
* Edit a record
* Quit
********************************************************** */
void menu(Inventory &itemRec)
{
const char addRec = static_cast<char>(MenuItems::ADD_RECORD);
const char dispRec = static_cast<char>(MenuItems::DISPLAY_RECORD);
const char editRec = static_cast<char>(MenuItems::EDIT_RECORD);
const char quit = static_cast<char>(MenuItems::QUIT);
string fileName = "";
char choice = ' ';
fileName = getFileName();
do
{
cout << "\nCOSMIC WAREHOUSE COMPANY - ADMINISTRATIVE MENU\n\n"
<< "[A] - ADD RECORD\n"
<< "[D] - DISPLAY RECORD\n"
<< "[E] - EDIT RECORD\n"
<< "[Q] - QUIT\n\n";
cout << "Please make your choice, " << ADMIN_NAME << ": ";
cin >> choice;
cout << "\n";
choice = toupper(choice);
switch (choice)
{
case addRec :
{
clearScreen();
processRecord(itemRec, fileName);
}
break;
case dispRec :
{
clearScreen();
readRecord(itemRec, fileName);
}
break;
case editRec :
{
clearScreen();
editRecord(itemRec, fileName);
}
break;
case quit :
{
cout << "I will now shut this program down, " << ADMIN_NAME << ".\n"
<< "The Cosmic Warehouse Company Item Record System "
<< "wishes you a successful day!";
}
}
} while (choice != quit);
}
/* **********************************************************
The user is asked for a filename, which is returned from
this function.
********************************************************** */
string getFileName()
{
string fileName = "";
cout << "\nPlease enter the name of the file you wish me to store\n"
<< "or retrieve item information from, " << ADMIN_NAME << ": ";
cin >> fileName;
return fileName;
}
/* **********************************************************
Definition: getItemInfo
This function accepts a structure variable passed to this
function as its argument. It stores information about an
item in the member variables of the Inventory structure.
********************************************************** */
void getItemInfo(Inventory &itemRec)
{
Date addDate;
cout << "Please provide information about the item you wish me\n"
<< "to process " << ADMIN_NAME <<"\n\n";
/* Get item information */
cout << "Item Description: ";
cin.ignore();
cin.getline(itemRec.itemDescr, DESCR_SIZE);
cout << "Quantity Available: ";
cin >> itemRec.atHand;
while (itemRec.atHand <= 0)
{
cout << "Quantity Available: ";
cin >> itemRec.atHand;
}
cout << "Wholesale Cost: $ ";
cin >> itemRec.wholesaleCost;
while (itemRec.wholesaleCost <= 0.0)
{
cout << "Wholesale Cost: $ ";
cin >> itemRec.wholesaleCost;
}
cout << "Retail Cost: $ ";
cin >> itemRec.retailCost;
while (itemRec.retailCost <= 0.0)
{
cout << "Retail Cost: $ ";
cin >> itemRec.retailCost;
}
getDate(itemRec);
}
/* **********************************************************
Definition: getDate
This function accepts a structure variable passed to it by
reference as its argument. It asks and evaluates the date
entered. This information is stored in a member variable
of the Inventory structure.
********************************************************** */
void getDate(Inventory &itemRec)
{
Date addDate;
cout << "\nDate added:\n";
cout << "Day: ";
cin >> addDate.addDay;
cout << "Month: ";
cin >> addDate.addMonth;
cout << "Year: ";
cin >> addDate.addYear;
while (validateDate(addDate.addDay, addDate.addMonth, addDate.addYear) == false)
{
cout << "\nI am sorry but this date is invalid, "
<< ADMIN_NAME << ". Please repeat your input ...\n";
cin.clear();
cout << "\nDate added:\n";
cout << "Day: ";
cin >> addDate.addDay;
cout << "Month: ";
cin >> addDate.addMonth;
cout << "Year: ";
cin >> addDate.addYear;
}
string vDate = dateToString(addDate.addDay, addDate.addMonth,
addDate.addYear);
strcpy_s(itemRec.dateAdded, DATE_SIZE, vDate.c_str());
}
/* **********************************************************
Definition: dateToString
This function accepts three integer values as arguments.
A stringstream object is used to store the date in a
specific format, which is returned from the function.
********************************************************** */
string dateToString(const int dd, const int mm, const int yy)
{
stringstream dateStream;
if (dd < 10 && mm < 10)
{
dateStream << "0" << dd << "/0" << mm << "/" << yy;
}
else if (dd >= 10 && mm < 10)
{
dateStream << dd << "/0" << mm << "/" << yy;
}
else
{
dateStream << dd << "/" << mm << "/" << yy;
}
return dateStream.str();
}
/* **********************************************************
Definition: processRecord
This function accepts a structure variable passed to it by
reference, and a filename as its arguments. It calls two
functions:
* getItemInfo()
* writeRecord()
As long as the user decides that he or she wishes to add
a record, these functions are called. If the user, when
asked, answers with 'n', the function will exit and the
program returns to the menu function.
********************************************************** */
void processRecord(Inventory &itemRec, const string fileName)
{
const char positive = static_cast<char>(Choice::YES);
const char negative = static_cast<char>(Choice::NO);
char choice = ' ';
do
{
getItemInfo(itemRec);
writeRecord(itemRec, fileName);
cout << "\nDo you wish to add another item record " << ADMIN_NAME << "?\n"
<< "[Y]es | [N]o: ";
cin.ignore();
cin.get(choice);
cout << "\n";
choice = toupper(choice);
while (toupper(choice) != positive && toupper(choice) != negative)
{
cout << "\nDo you wish to add another item record " << ADMIN_NAME << "\n";
cout << "[Y]es | [N]o: ";
cin.ignore();
cin.get(choice);
cout << "\n";
}
} while (choice != negative);
}
/* **********************************************************
Definition: writeRecord
This function accepts a structure variable passed to it
by reference and a filename as its arguments. It tries to
open a file in binary write mode. Upon success, data is
written in append mode to the file. If an error occurs, a
message is displayed and the function exits to the menu.
********************************************************** */
int writeRecord(Inventory &itemRec, const string fileName)
{
fstream writeRec(fileName.c_str(), ios::out | ios::binary | ios::app);
if (!writeRec.fail())
{
++itemRec.numRecord;
writeRec.write(reinterpret_cast<char *>(&itemRec), sizeof(itemRec));
cout << "\nI have successfully written the item information to\n"
<< fileName << " " << ADMIN_NAME << ".\n";
}
else
{
cout << "I could not write the item information to " << fileName
<< ", " << ADMIN_NAME << ".\n"
<< "I will now return to the main menu ...\n";
}
writeRec.close();
return 0;
}
/* **********************************************************
Definition: readRecord
This function accepts a structure variable passed to it by
reference and a filename as its arguments. It tries to
open a file to read data back in. Upon success, the user
is first asked to enter a record number. The position of
this record is retrieved, and the record displayed. In
case of an error, a message is displayed, and the function
will exit to the menu.
********************************************************** */
int readRecord(Inventory &itemRec, const string fileName)
{
long recNum = 0;
fstream readRec(fileName.c_str(), ios::in | ios::binary);
/* Upon success, the item record conforming to the input made
by the user is retrieved, and the item information is
displayed. */
if (!readRec.fail())
{
cout << "\nPlease enter the number of the record I should display, "
<< ADMIN_NAME << ": ";
cin >> recNum;
readRec.seekg((recNum -1) * sizeof(itemRec), ios::beg);
readRec.read(reinterpret_cast<char *>(&itemRec), sizeof(itemRec));
displayRecord(itemRec, recNum);
}
else
{
cout << "\nI could not retrieve item information from" << fileName
<< ", " << ADMIN_NAME << "...\n"
<< "I will now return to the main menu ...\n";
return -1;
}
readRec.close();
return 0;
}
/* **********************************************************
Definition: editRecord
This function accepts a structure variable passed to it
by reference and a filename as its arguments. It tries to
open a file in read and write mode. Upon succes, the user
is asked to enter the record number he or she wishes to
change. This position is retrieved, the record is read in
from the file, and the item record displayed.
The user is then asked if this is the record he or she
wishes to edit. If the answer is positive, a function that
allows the user to enter data is called. Once finished,
the user is asked if the information is correct. If the
answer is positive, the item record is written to file
and the function will exit.
In case the user decides that he or she does not wish to
either change a particular record, or finds the item info
is incorrect, the function exits and the program returns
to the main menu.
********************************************************** */
int editRecord(Inventory &itemRec, const string fileName)
{
const char positive = static_cast<char>(Choice::YES);
const char negative = static_cast<char>(Choice::NO);
long recNum = 0;
char choice = ' ';
fstream alterRec(fileName.c_str(), ios::in | ios::out | ios::binary);
if (!alterRec.fail())
{
cout << "\nWhich item record do you wish me to change, "
<< ADMIN_NAME << ": ";
cin >> recNum;
alterRec.seekg((recNum -1) * sizeof(itemRec), ios::beg);
alterRec.read(reinterpret_cast<char *>(&itemRec), sizeof(itemRec));
/* Display the item information */
displayRecord(itemRec, recNum);
/* The user is asked to confirm his or her choice before changing
any information. */
cout << "Do you wish me to change this record, " << ADMIN_NAME << "?\n"
<< "[Y]es, [N]o: ";
cin >> choice;
cout << "\n";
choice = toupper(choice);
if (toupper(choice) == positive)
{
/* Get new item information */
getItemInfo(itemRec);
/* Moves to the position the item record is stored at. */
alterRec.seekp((recNum - 1) * sizeof(itemRec), ios::beg);
/* The user is asked to confirm his or her choice before the changed
record is written to the file. */
cout << "\nIs this information correct, " << ADMIN_NAME << "?\n"
<< "[Y]es, [N]o: ";
cin >> choice;
cout << "\n";
choice = toupper(choice);
while (toupper(choice) != positive && toupper(choice) != negative)
{
cout << "\nIs this information correct, " << ADMIN_NAME << "?\n"
<< "[Y]es, [N]o: ";
cin >> choice;
cout << "\n";
}
if (toupper(choice) == positive)
{
alterRec.write(reinterpret_cast<char *>(&itemRec), sizeof(itemRec));
}
}
else
{
cout << "\nAs you wish, " << ADMIN_NAME << ".\n"
<< "I will now return to the main menu ...\n";
}
}
else
{
cout << "\nI could not read from or write item records to " << fileName
<< ", " << ADMIN_NAME << ".\n"
<< "I will now return to main menu ...\n";
return -1;
}
alterRec.close();
return 0;
}
/* **********************************************************
Definition: displayRecord
This function accepts a nested structure variable passed
to it by reference and a record number as its arguments.
It displays information stored in the file under that
record number.
********************************************************** */
void displayRecord(const Inventory &itemRec, const int recNum)
{
cout << "\nHere is the item with record number: " << recNum << " " << ADMIN_NAME << "\n\n";
cout << setw(19) << left << "Item Description:\t\t" << itemRec.itemDescr << "\n";
cout << setw(17) << left << "Quantity Available:\t\t" << itemRec.atHand << "\n";
cout << setprecision(2) << showpoint << fixed;
cout << setw(16) << left << "Wholesale Cost: "
<< setw(15) << right << "$ "
<< setw(4) << right << itemRec.wholesaleCost << "\n";
cout << setw(16) << left << "Retail Cost: "
<< setw(15) << right << "$ "
<< setw(4) << right << itemRec.retailCost << "\n";
cout << "Date Added: " << setw(30) << right << itemRec.dateAdded << "\n\n";
}
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